Friday, January 8, 2010

Here is my final animation

Here in my final product is my chosen production name “SLITHER”, unlike most people I decided to come up with an animation idea before deciding on the name. I think this was sensible as some people made complicated production names then found it difficult to think of an animation which was doable. I didn’t choose a “fancy” font as I think the more basic fonts suited and look better with my animation. I also wanted to concentrate more on my animation rather than what the font looked like. This is the main and most important part of my animation, the snake. When I first began the animation I did not plan on having the snake weave in and out my animation but as I began to learn more about Auto Desk I had the confidence to go on and experiment with different tools. The main body of the snake here was probably the easiest part of the animation to make as it just involved me creating one shape and it cloning it until the body was long enough. As you can see here, I created the head of my snake using different snakes and again the tail. My chosen background; I think this is effective as the snake unintentionally looks as if it is going through the sand. I was lucky enough to have this effect come naturally. My snake moves in and out of my production name whilst the camera follows the snake and moves around the production name. I like my camera movements as it subtlety lowers throughout and I think it has a really nice effect.

Timescale

Planning - the planning of my animation took me around two lessons to complete. This was because i created a clay model of my animation. The storyboarding took me around an hour. Total = 4 hours

Animation - the animation took up the majority of the time we had (54 hours). I would say i worked on the animation every week of this project apart from the last four weeks. Total = 40 hours

Textures - finding and adding textures to my animation took me two lessons as i found this task was basic. I also found my texture fairly quickly. Total = 5 hours

Rendering - as my animation didn't have many elements to it i was able to do all my renders quickly. Total = 1 hour (including my test renders)

Report - Total = 9 hours

Thursday, January 7, 2010

Rendering my animation

Throughout the project i learnt about rendering. In this lesson i was going to do my first render (not in HD) this did not take as long as some of peers animations did to render as my animatiin did not have many elements in it to render. I was unsure about the first render of my animation, this lesson i am going to change elements of my animation that only showed up in render.

Camera movements

This lesson i a technique in auto desk which enabled me to create camera movements around my animation. By doing this, it made my work look more interesting. I made the camera move around my whole animation, i had to make it move with the snakes movements so it followed the snake. I was happy with the way it made my animation look and this would mean i would have used more tools in auto desk to achieve the best grade possible.

Tuesday, January 5, 2010

Completing my animation

This past week i have been concentrating on getting my animation completed. I have just been fixing the small things that were wrong with my animation. I did a first render of my animation, i decided i wanted to add a texure background and i am now currently finding a suitable one that will compliment my animation.

Progression of my animation 2

The deadline is fast approaching for our animations to be completed. Over the past couple of weeks i have been mainly working on the movements of my snake around the text i created. I found this difficult and this took up alot of my time because i found that the when i made the snake go in and out of the letters it would cut through them. This took me a few lessons but i perfected it in the end.
I also created the hesd of my snake and gave it eyes. This was simple.

Progression of my animation

Over the past couple of weeks i have been concentrating more on the look of my animation rather than the movements. I created text so my snake was able to move around it. I also found a suitable texture for my snake and was able to put it onto my snake. The problems that i encountered with putting the texture on my snake was that i then had to move all of the different parts of my snakes body together, this took me a while as with the texture now on my snake all the problems showed up.