Tuesday, January 5, 2010

The future of 3D animation

I think there is a lot in the way for the future of 3D animated movies. For example, one thing that will be or is certainly trying to be done now is the challenge of making photorealistic animation of humans. Currently, the majority of computer-animated movies show animal’s characters (in films such as Finding Nemo, Ice Age, Over The Hedge), fantasy characters (Monsters Inc, Shrek) or cartoon like humans (The Incredible’s, Boy genius, Meet The Robinsons). The second Final Fantasy movie has been known as the first computer-generated movie to attempt to show realistic-looking humans. However, due to the enormous complexity of the human body, human motion and human biomechanics, realistic stimulation of humans remains largely upon an open problem. Another problem industry has is the distasteful psychological response to viewing near to perfect animation of humans. The aim is to create a type of software where the animator can generate a movie sequence showing a photorealistic human character, undergoing physically-plausible motion with clothes, photorealistic hair, a complicated natural background and a possibly interacting with other stimulated human characters. This could be done in a way that the viewer is no longer able to tell if a particular movie sequence is computer-generated, or created using real actors in front of movie cameras. Complete human realism is not likely to happen very soon, however such concepts obviously bear certain philosophical implications for the future of the film industry.

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